Cut-and-sew uniform builder
Build a team kit on a real garment, not a flat mockup. What you place on screen is what lands on the pattern sheet — same pieces, same seams, same 60-inch roll your printer already runs.
Actual cut lines from your patterns.
Why it's different
A pretty render doesn't tell your printer anything. This one carries the design all the way through to the pieces that get cut, so the file you send is the file that gets made.
Drop a full-sheet design and each piece takes the part that falls on it. A pattern running over the shoulder still lines up once it's sewn.
Pick by PMS or enter RGB, CMYK, HEX to match a club's existing kit. On Screen verything renders in RGB end to end so what's on screen is what exports unless you specify CYMK or PMS colors
Grading isn't proportional — a front panel grows 17.5% in width against 12.5% in length. Each size gets its own pieces, so artwork never clips. Design grows with size to avoid design size mismatch.
In the builder
Generate
Describe a mascot, a crest or an all-over print and get vector artwork back. Upscale a low-res club badge, lift it off its background, or turn a flat image into a seamless repeating texture that tiles across the kit.
Try on
Put the finished kit on a model — as a still or as short video — and send it to the club before anyone spends money. Choose the model, reuse a seed to keep the same look across a whole range, and sleeve artwork is picked up automatically.
Draw
Draw panels and accents directly, then pull anchors and bezier handles on the 3D model or in flat Print View. Lock a layer so a stray drag can't move the background you already got right.
Get started
Free while you're designing. Pay when you're ready to export production files.