Cut-and-sew uniform builder

Design it in 3D.
Print it to the cut line.

Build a team kit on a real garment, not a flat mockup. What you place on screen is what lands on the pattern sheet — same pieces, same seams, same 60-inch roll your printer already runs.

Sheet 60" × 60" Export 300 DPI AUTOGRADE Sizes YXS–3XL

Actual cut lines from your patterns.

Color
RGB, CYMK, PANTONE & HEX
300 DPI
Print export
13+
AUTOGraded sizes
1
File, no install

Why it's different

Most builders stop at the mockup

A pretty render doesn't tell your printer anything. This one carries the design all the way through to the pieces that get cut, so the file you send is the file that gets made.

Continuous across seams

Artwork spans the whole garment

Drop a full-sheet design and each piece takes the part that falls on it. A pattern running over the shoulder still lines up once it's sewn.

Real colour

PMS, CMYK, RGB & Hex

Pick by PMS or enter RGB, CMYK, HEX to match a club's existing kit. On Screen verything renders in RGB end to end so what's on screen is what exports unless you specify CYMK or PMS colors

Graded, not scaled

Every size cut properly

Grading isn't proportional — a front panel grows 17.5% in width against 12.5% in length. Each size gets its own pieces, so artwork never clips. Design grows with size to avoid design size mismatch.


In the builder

Decorate it however you work

Generate

Make artwork without an artist on call

Describe a mascot, a crest or an all-over print and get vector artwork back. Upscale a low-res club badge, lift it off its background, or turn a flat image into a seamless repeating texture that tiles across the kit.

  • Generate logos and graphics from a prompt
  • Vectorize a raster badge into editable shapes
  • Upscale and remove backgrounds
  • Build seamless patterns with brick offset, rotation and opacity

Try on

See it worn before you commit

Put the finished kit on a model — as a still or as short video — and send it to the club before anyone spends money. Choose the model, reuse a seed to keep the same look across a whole range, and sleeve artwork is picked up automatically.

  • Still and video try-on
  • Multiple models
  • Seed reuse for a consistent range

Draw

Shapes you can edit on the garment itself

Draw panels and accents directly, then pull anchors and bezier handles on the 3D model or in flat Print View. Lock a layer so a stray drag can't move the background you already got right.

  • Curve editing in 3D and flat view
  • Per-layer lock, aspect lock, z-ordering
  • Names and numbers with outlines and curving

Get started

Your next kit, ready to print

Free while you're designing. Pay when you're ready to export production files.